4 #include "G4VVisManager.hh" 6 #include "G4VisAttributes.hh" 7 #include "G4ParticleTable.hh" 19 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
22 G4Circle circle(pos[0]);
23 circle.SetFillStyle(G4Circle::filled);
24 G4Colour colour_touch (0.0, 0.0, 1.0);
25 G4Colour colour_hit (1.0, 0.0, 0.0);
26 G4Colour colour_passby(0.0, 1.0, 0.0);
33 circle.SetVisAttributes(G4VisAttributes(colour_hit));
34 circle.SetScreenSize(5);
36 else if(edep[0] > 0 && edep[0] <= minEdep)
38 circle.SetVisAttributes(G4VisAttributes(colour_touch));
39 circle.SetScreenSize(4);
43 circle.SetVisAttributes(G4VisAttributes(colour_passby));
44 circle.SetScreenSize(3);
47 pVVisManager->Draw(circle);